In exceptionally simple terms, there are three fundamental plans employed. You must be able to hop between strategies almost instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at a minimum as thick as you might achieve, to barricade in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate tactic at the start of the game. You can build the wall anywhere between your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This consists of closing your home board as quickly as possible while keeping your challenger on the bar. For example, if your opponent tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a five-five, you are able to play six/one 6/1 8/3 eight/three. Your opposer is now in serious difficulty due to the fact that they have two checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have 2 or higher anchors in your competitor’s home board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It would be played when you are extremely behind as this strategy much improves your opportunities. The better locations for anchors are near your opponent’s lower points and also on adjoining points or with one point separating them. Timing is important for a competent backgame: besides, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this right away, while your opposer is moving their checkers home, seeing that you don’t have other extra checkers to move! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position up until your challenger provides you an opportunity to hit, so it can be a good idea to try and get your challenger to hit them in this case!