As we dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your pieces carefully around the board to your inside board and at the same time your opponent moves their checkers toward their inside board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Tactic
If the goal of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game plan is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he/she ever attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your game board. Once you’ve successfully assembled the prime to block the movement of the competitor, the opponent does not even get to roll the dice, and you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Tactic
The aims of the Back Game technique and the Blocking Game tactic are similar – to hurt your opponent’s positions in hope to improve your odds of winning, however the Back Game technique relies on seperate techniques to achieve that. The Back Game strategy is generally used when you’re far behind your competitor. To participate in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice roll.