As we have dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your pieces carefully around the board to your inside board while at the same time your opposing player shifts their pieces toward their inner board in the opposing direction. With competing player chips shifting in opposite directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game plan is to absolutely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if she at all tries to escape the wall. The ambush of the prime can be built anyplace between point two and point 11 in your half of the board. As soon as you have successfully assembled the prime to prevent the activity of your competitor, your competitor doesn’t even get a chance to roll the dice, that means you move your pieces and roll the dice again. You will be a winner for sure.
The Back Game Tactic
The goals of the Back Game technique and the Blocking Game tactic are similar – to hurt your opponent’s positions in hope to boost your odds of winning, but the Back Game plan uses seperate techniques to do that. The Back Game plan is generally employed when you’re far behind your competitor. To participate in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to use in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the result of the dice roll.