In extraordinarily general terms, there are 3 chief strategies employed. You need to be agile enough to hop between game plans instantly as the action of the game unfolds.
The Blockade
This involves creating a 6-deep wall of checkers, or at a minimum as thick as you can manage, to block in your competitor’s pieces that are on your 1-point. This is judged to be the most acceptable tactic at the start of the match. You can build the wall anyplace within your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This consists of closing your home board as fast as as you can while keeping your opposer on the bar. For example, if your opponent tosses an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one 6/1 eight/three eight/three. Your competitor is then in serious calamity due to the fact that they have two checkers on the bar and you have closed half your home board!
The Backgame
This tactic is where you have 2 or higher anchors in your competitor’s home board. (An anchor is a position consisting of at least two of your checkers.) It needs to be played when you are extremely behind as it much improves your opportunities. The strongest places for anchors are towards your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is essential for a powerful backgame: at the end of the day, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then forced to dismantle this right away, while your opponent is getting their pieces home, seeing that you do not have any other spare pieces to move! In this situation, it is more favorable to have pieces on the bar so that you can maintain your position up until your opponent gives you an opportunity to hit, so it may be an excellent idea to try and get your opponent to hit them in this situation!