In exceptionally simple terms, there are 3 main tactics used. You need to be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This is composed of building a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to lock in the competitor’s pieces that are located on your 1-point. This is considered to be the most acceptable strategy at the begining of the match. You can assemble the wall anyplace between your 11-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This is composed of locking your home board as fast as possible while keeping your competitor on the bar. e.g., if your competitor tosses an early 2 and moves one checker from your one-point to your three-point and you then roll a 5-5, you are able to play six/one 6/1 eight/three eight/three. Your opposer is now in serious trouble because they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or more anchors in your competitor’s home board. (An anchor is a point consisting of at a minimum two of your pieces.) It needs to be employed when you are decidedly behind as it much improves your opportunities. The strongest locations for anchor spots are close to your competitor’s smaller points and either on adjacent points or with one point in between. Timing is important for an effective backgame: besides, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then required to break up this right away, while your opposer is shifting their pieces home, owing to the fact that you do not have any other spare pieces to shift! In this case, it is more favorable to have checkers on the bar so that you can maintain your position up until your opposer gives you a chance to hit, so it can be a good idea to attempt and get your opponent to get them in this case!