In extraordinarily general terms, there are 3 basic plans employed. You want to be agile enough to switch tactics instantly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to lock in your opponent’s pieces that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the match. You can assemble the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This consists of locking your home board as fast as possible while keeping your opposer on the bar. For example, if your opposer tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your opponent is then in serious difficulty seeing that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or higher checkers in your competitor’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It should be played when you are extremely behind as this plan much improves your chances. The best locations for anchor spots are close to your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is important for a competent backgame: after all, there’s no reason having two nice anchor spots and a complete wall in your own home board if you are then required to break apart this right away, while your opposer is getting their checkers home, owing to the fact that you do not have any other extra pieces to shift! In this situation, it’s more favorable to have checkers on the bar so that you are able to maintain your position up till your opponent gives you an opportunity to hit, so it will be a good idea to attempt and get your challenger to hit them in this case!