As we dicussed in the previous article, Backgammon is a game of skill and luck. The goal is to shift your checkers safely around the game board to your home board and at the same time your opposing player shifts their checkers toward their inner board in the opposite direction. With opposing player chips heading in opposite directions there is bound to be conflict and the need for specific techniques at particular times. Here are the last two Backgammon plans to complete your game.
The Priming Game Tactic
If the aim of the blocking strategy is to hamper the opponents ability to move his checkers, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if he/she at all tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your board. As soon as you have successfully constructed the prime to prevent the movement of the opponent, your competitor doesn’t even get to toss the dice, and you shift your checkers and roll the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game technique are similar – to harm your competitor’s positions hoping to improve your chances of succeeding, however the Back Game tactic utilizes seperate techniques to achieve that. The Back Game plan is often used when you are far behind your competitor. To participate in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon because it needs careful movement of your chips and how the pieces are moved is partially the result of the dice toss.