As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your checkers safely around the game board to your home board and at the same time your opposing player moves their chips toward their inside board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific tactics at particular instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game strategy is to absolutely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if he ever attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point eleven in your game board. After you have successfully constructed the prime to block the activity of your opponent, your competitor does not even get to toss the dice, that means you move your pieces and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game technique are very similar – to hurt your opponent’s positions hoping to boost your chances of winning, but the Back Game technique uses seperate tactics to do that. The Back Game tactic is commonly utilized when you are far behind your competitor. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice toss.