In exceptionally general terms, there are 3 fundamental game plans employed. You must be agile enough to hop between strategies instantly as the course of the game unfolds.
The Blockade
This is comprised of building a 6-deep wall of checkers, or at least as thick as you can manage, to barricade in the opponent’s checkers that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the match. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quickly as possible while keeping your opposer on the bar. e.g., if your challenger tosses an early two and shifts one piece from your one-point to your 3-point and you then toss a five-five, you are able to play six/one six/one eight/three 8/3. Your challenger is now in big-time dire straits because they have two checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s inner board. (An anchor spot is a point occupied by at a minimum two of your checkers.) It needs to be used when you are decidedly behind as this plan greatly improves your chances. The best areas for anchor spots are near your opponent’s smaller points and either on adjoining points or with a single point in between. Timing is essential for an effective backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then required to break apart this right away, while your opposer is shifting their checkers home, taking into account that you do not have any other spare pieces to shift! In this case, it’s more favorable to have pieces on the bar so that you might preserve your position up till your opposer provides you an opportunity to hit, so it will be a good idea to attempt and get your competitor to get them in this situation!