As we dicussed in the last article, Backgammon is a game of talent and luck. The goal is to move your chips safely around the board to your home board and at the same time your opposing player shifts their pieces toward their home board in the opposite direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the last 2 Backgammon tactics to finish off your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to hamper the opponents ability to move her chips, the Priming Game plan is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if she ever attempts to leave the wall. The trap of the prime can be built anywhere between point two and point 11 in your game board. After you’ve successfully assembled the prime to prevent the activity of the competitor, your opponent doesn’t even get to toss the dice, that means you move your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Tactic
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to better your odds of winning, but the Back Game plan utilizes seperate tactics to achieve that. The Back Game technique is generally used when you are far behind your opponent. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to play in Backgammon because it needs careful movement of your chips and how the chips are relocated is partially the result of the dice toss.