As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The goal is to shift your chips safely around the board to your home board while at the same time your opponent moves their pieces toward their home board in the opposite direction. With competing player checkers heading in opposing directions there is going to be conflict and the need for particular strategies at specific times. Here are the last two Backgammon plans to complete your game.
The Priming Game Strategy
If the purpose of the blocking plan is to slow down the opponent to move her pieces, the Priming Game plan is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if she ever attempts to escape the wall. The ambush of the prime can be setup anyplace between point two and point 11 in your board. Once you’ve successfully assembled the prime to prevent the movement of the opponent, your competitor doesn’t even get a chance to roll the dice, and you shift your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to improve your chances of succeeding, however the Back Game plan relies on seperate techniques to do that. The Back Game tactic is commonly used when you’re far behind your opponent. To play Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.