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In extraordinarily simple terms, there are three general game plans employed. You must be able to switch techniques quickly as the action of the match unfolds.
The Blockade
This is comprised of assembling a 6-deep wall of checkers, or at least as deep as you can manage, to barricade in the opponent’s checkers that are on your 1-point. This is considered to be the most adequate strategy at the start of the game. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your competitor rolls an early 2 and shifts one piece from your one-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three 8/3. Your challenger is then in serious dire straits due to the fact that they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or higher anchors in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your pieces.) It needs to be used when you are decidedly behind as this plan greatly improves your chances. The better areas for anchor spots are close to your competitor’s lower points and also on adjoining points or with a single point separating them. Timing is crucial for an effective backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to dismantle this straight away, while your competitor is getting their checkers home, considering that you do not have other additional pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position until your opponent gives you a chance to hit, so it can be an excellent idea to attempt and get your challenger to hit them in this situation!