[
English ]
In very general terms, there are 3 general tactics used. You want to be agile enough to switch tactics instantly as the course of the match unfolds.
The Blockade
This is comprised of building a 6-deep wall of pieces, or at least as thick as you can manage, to barricade in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate course of action at the begining of the game. You can assemble the wall anywhere between your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your challenger on the bar. i.e., if your challenger tosses an early 2 and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three 8/3. Your opposer is then in big-time difficulty taking into account that they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more anchors in your competitor’s home board. (An anchor is a position filled by at least two of your checkers.) It must be used when you are extremely behind as this action greatly improves your chances. The best places for anchors are near your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is integral for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to dismantle this straight away, while your competitor is getting their pieces home, taking into account that you do not have any other extra pieces to shift! In this case, it’s better to have pieces on the bar so that you can preserve your position until your opposer gives you an opportunity to hit, so it may be a great idea to attempt and get your competitor to get them in this situation!