As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opposition shifts their chips toward their inner board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular tactics at particular times. Here are the last two Backgammon strategies to complete your game.
The Priming Game Tactic
If the aim of the blocking tactic is to slow down the opponent to shift his pieces, the Priming Game strategy is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a battered position if she ever tries to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your board. As soon as you’ve successfully built the prime to block the activity of the competitor, the competitor doesn’t even get a chance to toss the dice, and you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Tactic
The goals of the Back Game plan and the Blocking Game strategy are very similar – to harm your competitor’s positions hoping to boost your chances of succeeding, however the Back Game plan relies on seperate tactics to do that. The Back Game technique is generally used when you’re far behind your opponent. To compete in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.