As we have dicussed in the last article, Backgammon is a game of skill and good luck. The goal is to move your checkers safely around the board to your home board while at the same time your opponent moves their chips toward their home board in the opposing direction. With competing player checkers shifting in opposing directions there is bound to be conflict and the need for specific tactics at particular times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to shift their chips, the Priming Game tactic is to completely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your board. Once you’ve successfully constructed the prime to prevent the activity of your competitor, your competitor does not even get to toss the dice, and you move your chips and roll the dice again. You will win the game for sure.
The Back Game Tactic
The objectives of the Back Game strategy and the Blocking Game technique are similar – to harm your competitor’s positions with hope to improve your chances of succeeding, however the Back Game tactic uses different techniques to do that. The Back Game strategy is generally used when you’re far behind your opponent. To play Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon seeing as it needs careful movement of your chips and how the chips are relocated is partly the result of the dice toss.