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As we have dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to move your checkers safely around the game board to your home board and at the same time your opposition moves their pieces toward their inner board in the opposing direction. With competing player chips shifting in opposing directions there is bound to be conflict and the requirement for particular techniques at particular times. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to move his pieces, the Priming Game tactic is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if he/she at all tries to escape the wall. The trap of the prime can be setup anyplace between point two and point 11 in your half of the board. As soon as you have successfully constructed the prime to prevent the movement of the competitor, the competitor does not even get to toss the dice, and you move your pieces and roll the dice again. You will be a winner for sure.
The Back Game Technique
The objectives of the Back Game strategy and the Blocking Game technique are similar – to hinder your competitor’s positions with hope to improve your odds of winning, but the Back Game technique uses different techniques to achieve that. The Back Game tactic is frequently employed when you are far behind your opponent. To compete in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the chips are moved is partially the result of the dice toss.