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In exceptionally simple terms, there are 3 chief plans used. You need to be able to switch tactics almost instantly as the course of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at a minimum as thick as you might manage, to lock in the opponent’s checkers that are located on your 1-point. This is deemed to be the most adequate course of action at the begining of the match. You can assemble the wall anyplace between your eleven-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as fast as possible while keeping your challenger on the bar. e.g., if your opponent rolls an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 six/one eight/three eight/three. Your opposer is then in serious difficulty seeing that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s home board. (An anchor spot is a position filled by at least 2 of your pieces.) It needs to be employed when you are extremely behind as it much improves your circumstances. The best places for anchor spots are close to your opponent’s lower points and also on adjoining points or with one point in between. Timing is critical for a competent backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to break up this straight away, while your challenger is shifting their pieces home, taking into account that you do not have any other spare checkers to move! In this case, it’s better to have pieces on the bar so that you might maintain your position up till your opponent provides you an opportunity to hit, so it will be a good idea to try and get your opponent to hit them in this situation!